Riviera: The Promised Land is a very unique game among JRPGs- created by the now defunct Sting, this game exemplified the phrase, “Always forward, never backward.” This is a turn-based JRPG, but the characters you play as have a goal in mind- once you go through an area, that’s it- there is no going back because you’ve got people to meet and monsters to stab.
#Kerbal space program save location trial#
For those who abhor trial and error mechanics due to wonky physics and wacky game play, perhaps the next game we’ll talk about might be more your speed.Īfter coming back to Kerbal Space Program game for around a dozen hours, I was definitely looking for something a bit more linear after I got my fill, and that’s where the next game, Riviera: The Promised Land comes into play. Kerbal Space Program is essentially the gift that keeps on giving with fairly robust science and sandbox modes, for those who like experimenting with their games and don’t mind a little trial and error. It can be extremely rewarding to complete your first planetary landing after experimenting with the game’s builder, physics, and controls for hours at a time. If it sounds complicated: That’s because it is! Managing your fuel and burn time to efficiently do a moon landing, or building your rocket so you don’t spiral out of control, all of these things come into play when playing Kerbal Space Program.
![kerbal space program save location kerbal space program save location](https://www.gamesknit.com/wp-content/uploads/2015/08/maxresdefault-8.jpg)
![kerbal space program save location kerbal space program save location](https://i.ytimg.com/vi/BMT83zS5mcI/hqdefault.jpg)
After creating your rocket, you’ll move from building mode to become the pilot, and you’ll be able to control the throttle, when objects decouple from the rocket itself, set up prograde and retrograde markers so you can control your orbit until you reach the destination you wish to reach, and more. You’ll add your crew and place your engine, setup fuel tanks, stabilizers, decouplers, and more, so that your rocket doesn’t turn into a spinning fastball of flaming death. Building a rocket in sandbox mode is pretty simple, if not overwhelming: You use the vehicle assembly editor to add parts and snap things together until you get something that resembles a spacecraft (or not, it’s your life. It’s an interesting game, where the fun really is what you make of it. You can even set up self-sufficient bases on other planets if you so desire! The effective game play loop, though, is that you fail until you grasp the mechanics well enough to reach further planets, then discover things on those planets that can make it possible to go even further throughout the solar system (or possibly even beyond). Entering science mode and advancing through the career gives you challenges to overcome as you progress, but if you ever get tired of that you can hop into sandbox mode, build an absurd rocket, and wipe out the minions of planet Kerbin by sending a rocket into solar orbit at a right angle to the normal orbit so as to crash into the planet within half a year.
#Kerbal space program save location how to#
There’s a pretty steep learning curve at first, and loads of physics-based challenges you’ll have to endure in order to succeed at basically anything you attempt in Kerbal Space Program, but sticking with the game and learning how to play it is overtly rewarding and immensely addicting. Of course, there will be plenty of failures, usually signified by explosions and tons of dead Kerbals, but their deaths paved the way for you to finally get your rocket into lunar orbit… and your feeling of elation suddenly crashing down around you because you forgot to include parachutes this time so you crash. KSP is a bit of a strange game, as if you can see something impossibly far away on the map, you can undoubtedly reach it should you build your rocket well enough and understand how orbital mechanics works well enough to pilot a simulation to get there. In this game, you’ll build a rocket and fly all over the solar system for the sake of just seeing if you can, or if you’ll explode a bunch of random things because you accidentally turned the throttle down on the rocket while it was launching. If there was ever a game that exemplified learning by failing, it’s Kerbal Space Program. Also, possibly committing gremlin genocide. This week, one of the games I’ve spent some time fiddling with is Kerbal Space Program, a game all about building rockets and flying them into space. Of course, we won’t do that, because we’re just one or two big Steam or Humble sales away from acquiring another giant backlog of games. Welcome to Save State, where the backlog needs to be shoved into a rocket and launched into outer space.